The February 2025 Appreciation Post
Eternal Strands came out a week ago! I worked on it for just shy of two years as a writer and had a grand old time. It was a time of great professional evolution for me - the kind of experience I'd been seeking for a long time.
With that, I have a list of people to thank. None of this happened in isolation. I'm going to try to keep it relatively short, but I am truly appreciative of anyone who's helped or lent an ear throughout this journey: community is what keeps us going!
First and foremost - valued colleague in the industry and stand-up bloke Callum Underwood was the person who referred me for the gig. I'm deeply grateful that he thought of me; it was a huge compliment.
Second, I would like to (again!) extend my deepest thanks to Mike and Kate from Yellow Brick Games for being the best colleagues and leads I could ask for. It was a joy and a privilege to put together this complex, warm, heartfelt, silly, heartwrenching story with you both, and I dearly hope that we can do it again sometime. Furthermore, I'd like to highlight the contributions of Steph, Ian, Matthew, Richard, Natalie, Maurice, Jessica, and Gabrielle, whose enthusiasm for earnest collaboration made every workday fun and productive.
Next are my friends and colleagues who I've always been able to bounce ideas and concepts off of, and who have never been afraid to be respectfully but brutally honest with me, for which I am eternally and indescribably grateful: Kevin, Ruqiyah, Gary, Giada, Mickie, Suzy, Zen, Ash, Maddie, Cécile, Andy, Jon, Lexie, Jess, Sarah, and Alex.
I also need to specifically shout out my mate Sandro, who might just be Eternal Strands' biggest fan. Thanks for enduring my resolute refusal to share any secret details prior to release; it was harder for me than it was for you, promise. 🥲
Finally, I'll always appreciate the support of my lovely partner, Saf, who brought her own game narrative expertise to be a champion of my best ideas and a gentle critic of my worst. Eternal Strands is undoubtedly better for her input.
What's next for me? No idea! It seems like the games industry is in freefall, especially for narrative personnel, and particularly for narrative personnel who prefer to work remotely. If you are looking for someone who can do pretty much any narrative task at a high level, please consider dropping me a line!